Herblore
Cost: 40 hrs research, 0gp
Prerequisites: none
Benefit: Can assign workers the job of gathering herbs.
Herbal Medicine
Cost: 80 hrs research, 50gp
Prerequisites: Herblore
Benefit: The Crafting Medicine job gains a +25% bonus to Medicine yield.
Salvage
Cost: 40 hrs research, 0gp
Prerequisites: none
Benefit: Can break down Sundered tech to recover Scrap Parts.
Circuits
Cost: 160 hrs research, 80gp
Prerequisites: Salvage
Benefit: Can use Scrap Parts to repair Damaged tech to Working Condition.
Mechanics
Cost: 40 hrs research, 0gp
Prerequisites: none
Benefit: Permanent magic items burned by the Magic Generator yield an additional 25% Fuel.
Mechanical Calculators
Cost: 80 hrs research, 40gp
Prerequisites: Mechanics & Salvage
Benefit: Maximum number of workers assigned to Research increased by 2.
Mechanical Systems
Cost: 200 hrs research, 50gp
Prerequisites: Mechanics
Benefit: Damage to the Magic Generator and other mechanical systems can be repaired at twice the base rate.
Simple Structures
Cost: 40 hrs research, 0gp
Prerequisites: none
Benefit: Can construct Tier I buildings and structures.
Roads
Cost: 80 hrs research, 40gp
Prerequisites: Simple Structures
Benefit: Can construct Stone Roads through explored wilderness to increase travel speed.
Water Resources
Cost: 160 hrs research, 60gp
Prerequisites: Simple Structures
Benefit: Gain a +1 bonus when determining changes in Town Health.
Ceramics
Cost: 100 hrs research, 50gp
Prerequisites: Herblore & Salvage
Benefit: Better preservation techniques lead to less food spoilage. Hunting and Farming yield 25% additional Food.
Metallurgy
Cost: 120 hrs research, 80gp
Prerequisites: Mechanics
Benefit: Can craft iron and steel equipment.